Hold Right is a fast-paced 2D platformer game. This is my second game I've finished, so be prepared for some JANK. Keyboard and controller input is supported, but I highly recommend using a controller. Also there's a huge difficulty spike between the fourth and last level because I was gonna add more levels, but like nah.

There are pretty much no textures or sprites used in this game, almost everything is used with default Unity assets. But as a great man once said, "who even needs sprites when you have post processing" -George Washingmachine

Join the Discord! https://discord.gg/yUGb486uNS



Update 2.0 Changelog:

  • WebGL support!
  • Added Coyote jumping (finally)
  • Fixed bug that made you dash super far when shooting
  • General polishes:
    • Parallax effect to main menu
    • Post processing to main menu
    • Background blur on pause menu
    • And some other stuff that I forgot

The game is still far from perfect, but this is probably the last update it will get as I move onto new projects.


Update 1.1 Changelog:

  • Added checkpoints
  • Added skip cutscene feature for level 5
  • Made it so player doesn't stick to wall when jumping and holding right (or left)
  • Slightly slowed down player
  • Polished level select UI animation
  • Added tutorial note to kill all enemies
  • Reduced dash cooldown if player is on ground
  • Fixed player getting stuck on corners
  • Fixed enemy on level 2 aggro-ing too early
  • Make animation not affect player collider
  • Zoomed out camera for levels 1-3
  • Added restart button from pause menu
  • Removed ability to bounce too high if jump is pressed on a bounce pad

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