Hold Right
Hold Right is a fast-paced 2D platformer game. This is my second game I've finished, so be prepared for some JANK. Keyboard and controller input is supported, but I highly recommend using a controller. Also there's a huge difficulty spike between the fourth and last level because I was gonna add more levels, but like nah.
There are pretty much no textures or sprites used in this game, almost everything is used with default Unity assets. But as a great man once said, "who even needs sprites when you have post processing" -George Washingmachine
Join the Discord! https://discord.gg/yUGb486uNS
Update 2.0 Changelog:
- WebGL support!
- Added Coyote jumping (finally)
- Fixed bug that made you dash super far when shooting
- General polishes:
- Parallax effect to main menu
- Post processing to main menu
- Background blur on pause menu
- And some other stuff that I forgot
The game is still far from perfect, but this is probably the last update it will get as I move onto new projects.
Update 1.1 Changelog:
- Added checkpoints
- Added skip cutscene feature for level 5
- Made it so player doesn't stick to wall when jumping and holding right (or left)
- Slightly slowed down player
- Polished level select UI animation
- Added tutorial note to kill all enemies
- Reduced dash cooldown if player is on ground
- Fixed player getting stuck on corners
- Fixed enemy on level 2 aggro-ing too early
- Make animation not affect player collider
- Zoomed out camera for levels 1-3
- Added restart button from pause menu
- Removed ability to bounce too high if jump is pressed on a bounce pad
Status | Released |
Platforms | HTML5 |
Author | Sushi |
Genre | Platformer, Shooter |
Made with | Unity |
Tags | 2D, Casual, Fast-Paced, Minimalist, Short, Singleplayer, Speedrun, Unity |
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